Further Consideration Of Significant Elements Of Career

career

career

QLOC August 31, 2016 | By Staff August 31, 2016 | By Staff More: VR , Console/PC , Social/Online , Smartphone/Tablet , Indie , Programming , Art , Audio , Design , Production , Business/Marketing , GDC If you’ve got a great idea for a sessionthat should take place as part of the Game Career Seminar at Game Developers Conference 2017 , now is the time to submit it!We at GDC arenow accepting Game Career Seminarsubmissions through Friday, September 23rd. these detailsThis will be the 31st edition of GDC, which continues to bethe world’s largest and longest-running event serving professionals dedicated to the art and science of making games. The big eventwill take placeMonday, February 27toFriday, March 3, 2017 at the Moscone Convention Center in San Francisco, California, and will once again hostthousands of game developers from all around the world for a week of learning, networking and inspiration. The Career Seminar is all about bringing new faces into the game industry, and encouraging the new folks who haverecently joined us. It’s for people who have either just made their first game, or are thinking about it. These aren’t complete neophytes, but they certainly aren’t veterans. This is the time when we want to present the diversity of voices and perspectives that we have in the game industry, and show the next generation of game developers what we’d like the game industry to be. So what are we looking for? http://richadrianfisher.pdxrwa.org/2016/08/28/getting-the-facts-on-selecting-aspects-for-interviewUnique experiences and perspectives that may apply to a broader audience, best practices in emerging arenas, and talks about difficult subjects like marketing an unknown game, building a diverse team, dealing with failure, and feeling like you don’t fit the game developer mold, whatever that may be. Do submit anything and everything you think will work within this framework, or even things we haven’t thought of we want a lot to choose from! But really, think about what you would’ve liked to know when working on your second game. The more details the better.

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